Self Governed Gaming
As a brief recap of the focus of this proposal - Decentralized gamer IDs would give players sovereignty over their digital identity within NFT games, without placing the burden of trust on the game itself. DIDs would also allow for games to be able to tie assets to players instead of wallets. Game developers can therefore validate the ownership of assets to players. This proposal includes early access to Atala PRISM for us to research the feasibility and application of this for games and their players.
- Ownership conversations, system vs NFT ownership. Writeup while we are going through Atala PRISM
As we onboard into the first part of this proposal - going through Atala PRISM's main coursework on the technical front, we have also begun exploring the idea and definition of on-chain ownership and off chain service usage. With DID's the application of different levels of ownership are critical to define what rights do exist, within services and actual assets. A few interesting findings from researching existing approaches to ownership:
- Top Cardano minting platforms maintain perpetual, non-revokable, commercial rights over uploaded content or 'Contributions' to their platform. While they claim they take "no ownership" - the ability to do whatever they want with the content, including creating derivative work and selling if they wish, even within the original Policy ID if open, creates a scary standard for those not reading the legal TOS of a minting platform. We should note, we haven't seen any abuse of this yet. however there are hundreds of thousands of assets bound by this perpetual, non-revokable license already.
It seems there is much more work that needs to be done and researched as part of the ownership definition and we believe this lies in creating clear ownership over assets and separating ongoing access to services. As we explore DID's and the potential for Gamertags as an NFT within a wallet for example, the creation and transfer of the initial NFT could be done via access to Revelar's NFT Game Engine to mint the asset and as soon as it was transferred, was solely owned and controlled by the buyer. This opens up a standard for use outside of our own system for other platforms to individually use and integrate with the standard Gamertag while putting the burden / power of ownership on the holder of the NFT. -
Continue Atala PRISM work & write a exploratory Medium post on Ownership, search for other models or approaches to the idea of ownership and identity.
Status: ON TIME
With the exploration into NFT Ownership principles as associated with DIDs and our Atala PRISM work we identified many different approaches in market.
For the last 2 weeks we have begun the official coursework with Atala PRISM and Benjamin is collecting notes for easy access and key takeaways that we will include in this proposal documentation. We have drafted a Medium article on Ownership, however there was an important concept we decided needed to be mentioned and accounted for in our discussions in the space around DIDs and self sovereignty, which we believe is key to free markets, the idea of Access rights to private services who naturally add a layer of centralization for the sake of speed/ease of use. Current examples in market would be: JPG.store, NFT-Maker Pro, AdaHandle
Thus the final version of this article has been delayed a few days to include this topic.
Continue Atala PRISM work & finalize Ownership & Access article.
Status: ON TIME
Finished the Drafts of Technical Integration of Decentralized Gaming Identities and Game Ownership is on the Verge of an Identity Shift